![]() ![]() More than one dormitory can be built in a fortress if they do not own their own bedroom, dwarves will gravitate to a nearby empty bed when it is time for them to sleep.Ĭommunal dormitories are more appealing now due to the presence of vampires among fortress populations, as it increases the likelihood of the offending bloodsucker being caught. (You may still wish to give nobles their own rooms, however they tend to get upset when their requirements are not met) ![]() ![]() However, as long as you compensate by offering your dwarves high-quality food and alcohol, an expansive dining room, and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress. This setup only causes a single negative thought ("slept without a proper room recently"), although you miss out the benefit of the happy thoughts generated by personally-owned furniture. (Dwarves will sleep on the floor of the dormitory if no beds are available, which at least keeps them from sleeping in the wilderness.) On maps with no trees, this is pretty much your only option for sleeping quarters before breaching a cavern or importing large amounts of wood. Stick a bunch of beds in a room, designate a dormitory from one of them (do not assign the bed to anyone), and voilà, instant flophouse. With a competent engraver and quality beds, this is often enough to raise the room value to the point where even this minimalist setup will produce happy thoughts compared to a high-quality bed, the amount that un-engraved walls would add to a room's value is minimal anyway. Note that since beds do not block movement and simply having people moving nearby (or even directly over them) does not produce noise or disrupt sleeping dwarves in any way, you can place these 1x1 rooms in a solid block with no space between them this makes it easy to smooth and engrave the floor for all of them at once. However, it requires the absolute minimum work to set up all you need is existing empty space, preferably with no noise nearby, and a bed to place in it.Īlternatively if you are building compact merely to save space or improve framerate, a 1x1 bedroom on a smoothed, engraved floor can have quite a high room value. It will not, of course, leave the dwarves with any space to store any possessions at all. This bed 'room' can be assigned to a dwarf early on, and will at least serve the bare minimum purpose of avoiding unhappy thoughts from the lack of a room. not always, but sometimes.īy far the most minimal design is to take a bed, place it anywhere you want, then set it as a 1x1 room. 2 High density, single floor, quick housing.1.7 The multiply-overlapping single bedroom.Many of the designs shown here were taken from this forum post. To this end, a number of solutions, some surprisingly elegant, have been produced. Historically, room design was further complicated when the dwarven economy kicked in, and a wide range of " room qualities" were needed, and poor dwarves were kicked out of over-priced quarters (the dwarven economy is currently disabled). In the current version, the main benefits of individualized rooms are for roleplaying purposes. For these purposes, nothing holds a candle to the ease, simplicity, and efficiency of overlapping bedrooms in a single large, carved-out area. Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. The smallest bedroom design possible is a corridor with notched spaces for beds. The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal dormitory. However, some nobles can get very particular, and their rooms need to be bigger to meet all their requirements. If you want to add some other item(s) that a dwarf prefers to add to their happiness, that would require that much more space - usually no more than a tile or two. Dwarves consider it a bonus if the room is enclosed by 4 walls (or 3 and a door) for privacy. However, to be happy, a dwarf wants their own room with a bed, and a chest and a cabinet to put stuff in. Proximity of the rooms to noise should also be considered.Īs to size, all a dwarf needs to sleep is a 1-tile bed, anywhere. The ability to modify the design to enlarge, improve, or add rooms can be important as well. ![]() Simplicity, ease of designating, efficiency, and aesthetics are all important factors in designing dwarven housing. There are many ways to design the layout of bedrooms. ![]()
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